Real Time VFX Mike

This is just a repository for random things I work on in my spare time including some UE4 and Unity 3D projects.

Monday, October 8, 2018

Ripples For Days

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I see a lot of water shaders with all sorts of techniques for doing ripples when objects interact.  There's using the SDF in Unreal...
2 comments:
Monday, August 27, 2018

Lucky Bioms: Lava

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The lava biom is another procedural-ish background that goes on forever.  The main components are the tessellated displaced ground plane th...
1 comment:
Monday, August 6, 2018

Lucky Bioms: Clouds

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To try and make things easy for the design team, the backgrounds in Super Lucky's Tale are template scenes that go on infinitely.  The d...
1 comment:
Monday, July 23, 2018

Geometry Shader Adventures, Mesh Triangle to Particle

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Geometry shaders are pretty cool because they let you turn a triangle into just about anything so long as the output doesn't exceed 1 ...
1 comment:
Monday, July 16, 2018

Lucky Swooshes

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While working on Super Lucky's Tale something that I though was solved in a pretty cool way was the swooshes. Swooshes are used for c...
1 comment:
Monday, July 9, 2018

Dark and Stormy

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This repo is availible on github: github.com/SquirrelyJones/DarkAndStormy In this post I'll break down some of whats going on in thi...
7 comments:
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