Real Time VFX Mike

This is just a repository for random things I work on in my spare time including some UE4 and Unity 3D projects.

Monday, July 23, 2018

Geometry Shader Adventures, Mesh Triangle to Particle

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Geometry shaders are pretty cool because they let you turn a triangle into just about anything so long as the output doesn't exceed 1 ...
1 comment:
Monday, July 16, 2018

Lucky Swooshes

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While working on Super Lucky's Tale something that I though was solved in a pretty cool way was the swooshes. Swooshes are used for c...
1 comment:
Monday, July 9, 2018

Dark and Stormy

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This repo is availible on github: github.com/SquirrelyJones/DarkAndStormy In this post I'll break down some of whats going on in thi...
7 comments:
Thursday, June 7, 2018

Opaque Active Camouflage Part 1

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In this post I will show how to implement an active camouflage technique using the previous frame buffer similar to the effect used in Ghost...
3 comments:
Saturday, April 15, 2017

Splatoon in Unity

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Infinite Splatoon Style Splatting In Unity Download the 2018.3 repo:  Splatoonity on GitHub The basic idea This works a litt...
50 comments:
Saturday, March 28, 2015

Graphics Blitting in Unity Part 2: Caustics

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I know I promised to do something with ping pong buffers but I remembered an effect I did a few months ago to simulate caustics using a ligh...
2 comments:
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